Una de las cosas que hemos aprendido desarrollando Kakoe es que hemos ido demasiado lejos en cuanto a definición se refiere: hemos preparado una interfaz muy sólida (y un back aún más) capaz de soportar a cientos de usuarios usando Kakoe al mismo tiempo, como si llegaran en masa. La triste realidad nos ha demostrado lo contrario: escasa o nula actividad. Me ha recordado mucho a lo que pasó en Google Wave:

A día de hoy la actividad en Kakoe prácticamente es nula. Y cualquiera que llegue, debido a esa falta de actividad, no se molesta en seguir trasteando, ojea unos segundos la home y después se va. Defraudado.

Cuando defines wireframes para algo que tendrá cierta interacción social, suele ocurrir que tus propuestas son lanzadas considerando a un montón de usuarios, todos participando activamente, con sus perfiles completos, etc. La actividad que se refleja en tus propuestas es frenética. Pero no defines para el “usuario 0″, ese que llega de los primeros (seguramente colega), cuando apenas hay movimiento y sólo quiere “probar a ver qué tal”:

  • No rellena su about, ni siquiera una humilde foto;
  • Su actividad es mínima, saluda a un colega que se ha encontrado y poco más;
  • Apenas tiene contactos, y esa zona donde reflejabas un montón de avatares aparece tan vacía…
  • Como consecuencia de todo esto, el streaming de actividad queda seco, sin vida. El atractivo de este elemento se cae.

En esos momentos en los que la actividad es prácticamente nula, todas esas propuestas donde se mostraba la energía de tu idea con fabulosas interacciones ahora casi te perjudican.

Queremos darle ese último empujón a Kakoe. Pero a sabiendas de que quizás, por no haber definido para ese usuario 0, ya sea demasiado tarde…

I know… February isn´t the right time to make a recap of the year but today was the only day I had some free time to organice 2009’s posts and put them somehow in order. And, since I am the cooker here in this blog, I´ve decided to go ahead. Sorry if you don´t like this…

2009’s main objective was to keep the same working level at Seisdeagosto.com, but also start working on a startup and create something new. Well, this became real on September, when we launched Kakoe and Voota. They are still quite young projects, but we´re pretty sure that soon or later will see the end of the tunnel. September was also the month when we moved to Finland, living there for three months (I won´t forget this experience!).

Índica is already 5 years old, with 341 posts and 730 comments. Below this level you´ll find 2009’s greatest hits… Enjoy them!

January

February

March

April

May

June

July

August

    OFFFFF

September

October

November

December

Regarding 2010, we´re cooking new challenging projects that will be showed here soon. Just need more time to confirm them.

So stay tunned!! Thank you all!

Foto: Ben Pearce

Elektrobit MID

The gadget above this text shows the latest Elektrobit’s mobile device: the MID. I was involved by the end of 2008 in creating the concept of this device in Helsinki, while working for Fjord Finland.

I am not exaggerating if I say that it was the most challenging concept works I’ve ever done. And I am sooo happy to see this device on-line that I needed to say something here.

For those who don’t know about this company, Elektrobit is a cutting edge finnish corporation with a lot of experience in transforming technology into enriching end user experiences. They are based in Oulu but they also run offices all around the world, from the United States, to Japan, Germany or Austria.

Roope Rainisto

Roope Rainisto is a Senior UI design specialist working at Nokia Finland. He is one of the key interaction designers behind the UI concepts of the Maemo 5 UI, used in Nokia N900.

Terve Roope!

Juan Leal (J.L.)
Please, give us a short description about yourself.

Roope Rainisto (R.R.)
I was born in Lahti, Finland, and moved to Helsinki in 1998 to start my studies at Helsinki University of technology. I studied at the Information Networks degree programme, majoring in Human centered information systems, while really having a quite multi-disciplinary approach to studies at the same time. I finally graduated in 2007. Nowadays most of my time gets split between work, composing and playing music, photography and whatever else I might want to try my hands on. I’m great at starting new hobby projects, and not so good at finishing them.

(J.L.)
When did you start working as an IxD?

(R.R.)
I got my first job in 1998 as a web designer. Saying exactly when the page layout / web design work turned into an understanding of interaction design is a bit tricky; perhaps sometimes around 2000-2001. At that time I distinctly remember growing uneasy with doing “web site design” in so far as doing the graphical layouts to an information architecture that just got handed down to me.

The graphics and the layout are of course very important as a part of the overall experience, but in the worst case it is like Barack Obama quoted: Putting lipstick on a pig. I’ve always been very much interested in psychology, the cognitive skills and mental models that humans have and exhibit. People are willing to use visually ugly services if they either have good interaction and user flows, or they give compelling benefits for the users: basically if no better solutions are available.

(J.L.)
We know what are the good things about this job but, what´s the worst thing about what you do?

(R.R.)
Perhaps I’m bit of a pragmatist, but I don’t personally mind all the “extra IxD tasks” that I have to do, be them the endless discussions or review meetings or airings of grievances that anybody might have. The user experience is usually strong as its weakest link. I’m not a fan of any designer being in an ivory tower, drawing “the perfect user experience” in isolation and then not worrying about the problems and pragmatic issues of getting the experience implemented and realized.

I think much of the real talent of an Ix Designer comes from his skills of being able to persuade and rationalize and explain the design solutions, to find out the best possible compromises within the available time, capabilities and resources. Just as much as you cannot draw the perfect car or airplane on a piece of paper and then complain if people are unable to deliver vision, you shouldn’t settle on working on a design without a chance of this design turning into something real. Naturally all of this takes much time from “the real work” that we are supposed to do. Real work naturally makes me the happiest, but it is like the cake part of the work: eating cake every day would just make you sick and disconnected from the real world.

Then again, to try to answer the original question: the worst things are usually related to politics and decisions made by people who do not have the knowledge or competencies to make such decisions. Democracy, power distribution and managerial hierarchy are deadly towards delivering focused and powerful user experiences.

(J.L.)
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

(R.R.)
This particular question might be a bit hard for me to answer, seeing that my work experience is limited to working in Finland. I guess my past years within Nokia can count for “the rest of the world” experience.

Finnish companies are a lot of affected by the culture of working and leadership within Finland: things tend to be fairly democratic, individualistic and non-bureaucratic. Naturally there are weaknesses also with a homogenic culture, but it tends quite often to utilize resources effectively and to find fairly good solutions in a cost-effective manner. Then again, Finnish companies have a really hard time “scaling up”, going international and delivering global solutions. For IxD it is hard to find examples of Finnish companies that would really utilize user centric design processes in a holistic manner… But then again, things have certainly improved a lot in 10 years.

Processes are a mixed blessing: they decrease innovation, but they allow scaling up. Many international companies have a far longer experience in doing products for consumers, with consumers, in an organized and systematic manner.

(J.L.)
How do you see the future of this profession?

(R.R.)
It is a good question. There will always be the need for somebody to do the detailed work for all areas of a product, be it graphics, interaction flows, software, possibly hardware design etc. For me personally I think the role of an Ix Designer should branch out, go horizontal: calling it the User Experience Designer would in many terms be better than calling it the Interaction Designer.

For a large product there are many experts in their own fields working for the product. The risk that the sum of the parts of the product does not add up is very high. It is very easy to do designs that would work great in their own context, but when adding them all up to a product they do not form a cohesive whole. There is always more than one good solution to any problem. The way to achieve cohesion is to work within all the parties, from the start to the finish, trying to make sure that the sum of the solutions adds up.

It is very easy for an expert in an individual area to stop seeing the forest from his/her trees, to focus too much on an individual detail while not realizing the value or the risk that the solution creates. It is also very easy for an organization to create a role for “user experience manager” and have that person far too much outside the actual design work to play a meaningful role in actually making sure that user experience is not the first item that can be compromised.

Additionally, it is very hard to be responsible for delivering a great user experience without the power to make decisions, especially without the power to say no to something. Saying no is much harder and far more important than saying yes. It is better to do a few things very well than trying to do a little bit of everything.

(J.L.)
Tell us about a colleague that did have an impact on you.

(R.R.)
There are many colleagues, but I’ll pick a few of the chief UI designers from Nokia I’ve had the opportunity to work with: Martin Schuele and Panu Korhonen. Although they have somewhat differences personalities, they both exhibit much of the same skills in being able to see the big picture, to make tough decisions and explain their decisions in an understandable manner. It takes a special set of skills in being able to lead UX design successfully, especially inside as hectic a company like Nokia.

Oh, and I have to mention Lauri Svan. You want answers and solutions? You’ll get answers and solutions.

(J.L.)
What’s your most valuable reading on your profession?

(R.R.)
I guess I should quote the standard answers of Nielsen/Norman/Reimann/Cooper, but I imagine most people having already read these books. I would say the better answer is: read the web, read the blogs, read and hear what people are talking about. Observe users, especially lead users. Arrange usability tests for your solutions, go and observe them. Try to let go of your designer ego, try to prove yourself wrong before anybody else gets the chance to do so. Try to think about how you see people using their devices right now. Know the solutions that are already out there, study competitor solutions and know the design patterns that are being utilized right now.

Innovation and creativity from my perspective is much more about utilizing known patterns and methods in new ways and combinations instead of coming up with something completely different. The word “intuitive” really often means the same as “previously known”. People are not blank tabula rasa for you to impose your designs on; they already have a wide array of knowledge and previously learned mental patterns. If you do not know what the users already know of, if you do not know what tends to work and what does not, then you’re in many ways working in the dark.

Don’t break the rules before you know them. When you know them, and you understand why those are the common set of rules, please then try to break them in order to make them better.

John Evans - Nokia, Multitouch.fi

Today we´re asking John Evans to give us an overview about what´s his point of view about Interaction Design (yes, here we talk a little bit about that…).

John is a Strategic, Service & Interaction Designer working for Nokia. He´s also the founder of Multitouch, a Helsinki based company that manufactures table- and wall-sized multitouch displays.

Let´s go to the questions! Hi John!


Juan Leal (J.L.)
Please, give us a short description about yourself.


John Evans (J.E.)

My stock answer for the past few years has been that I am a Strategic,
Service & Interaction Designer. I currently work for Nokia in a
strategic projects team with people like Jan Chipchase and Julian
Bleeker
. I also happen to be one of three founders at MultiTouch which
is based in Helsinki.

J.L.
When did you start working as an IxD?


J.E.

I guess my first commercial gig was back in 1999 whilst I still
studying in the UK, but it was just a small project for an agency in
Cardiff. They asked me to create some email campaign using Shockwave
(these were the days before Flash could do things like stream audio or
had a decent scripting engine).

What I would consider my first real IxD job was a year later when I
did some work for Ragdoll, the company behind Teletubbes et al. in the
UK. I remember that gig well, I got to work with a lecturer from the
RCA in London and it was the first thing I did where we had real
budgets and a longer term view of what we were doing. It actually set
much of the tone for the the following decade because it was more
about design strategy and research than a product that would ship in
the next 12 months. I was pleasantly surprised when googling the
project for this interview that this year it finally became a TV show
called Tronji.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?


J.E.

It would be the preconceptions about what design as a whole actually
does. For some people we are just ‘creatives’ who get all worked up
over what they believe are trivial issues like fonts or a few extra
options in a menu. For these people we just want to make things
‘pretty’ and as such I personally have been labeled the
powerpoint-maker-prettier and the arty-hand-waving-designer.

Changing these preconceptions can take months depending on project
cycles and it can be tough work. Dieter Rams in the Objectified
documentary
really gets to the crux of the issue when he says that
there is only one company that really takes design seriously and
leverages it as a tool properly and thats Apple.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

J.E.
Organization wise Finland is such a flat country that everyone and
anyone’s opinion seems to count. As a professional designer I’d like to
think I don’t deal in opinions but rather I make choices based on
research, user needs and the knowledge that comes from tens of
thousands of man hours doing what I do. I’m not saying it’s vastly
different outside of Finland but for example when a choice is made in
the UK that’s that and only someone more senior can change it for good
or bad.

J.L.
How do you see the future of this profession?


J.E.

I think people who read this are going to not like my answer on face
value, but I am sure they all know what I am talking about. I believe
IxD as a pure profession is probably a dead end. What ‘interaction
design’ means had changed over the years; for most people today when
they refer to interaction design it’s simply as a synonym for
graphic/ui design. When I was still an aspiring student IxD he scope
of the average person who called themselves an interaction designer
was much broader; it was as much about physical interaction as it was
about visuals.

If we look at the last decade whats happened is that graphic design
has encroaching into IxD becoming broader and morphing somewhat into
UI or ‘digital design’. Industrial designers and software developers
are also coming at IxD from the other end essentially squeezing the
broader definition of IxD into a narrow ever shrinking space in the
middle. This is not a bad thing of course what we are witnessing is a
new industry starting to mature.

The future for those of us who fit the broader definition of IxD lies
somewhere either in creative project management roles, strategic
design roles or more horizontal roles across bigger organizations. In
small organizations it’s as key creatives supported by small agile
teams of engineers and UI/industrial designers.

The real challenge for IxD, or whatever it might be called in a few
years, is how we integrate with the MBA’s of the world to develop not
just good products and services but also creative and disruptive
approaches to new business opportunities. Carving out those roles
isn’t going to be easy but it’s already begun to some degree at places
like Stanford.

J.L.
Tell us about a colleague that did have an impact on you.

J.E.
I’d like to be greedy and mention more than one. First Theo Humphries
a really old friend and former business partner of mine. He probably
had the biggest impact on me at university. I secretly aspired to be
as good a designer as him and that drove me pretty hard at the time.
The other two people would be Mika Raento and Tommi Ilmonen, both of
them are the kind of super scarily intelligent people you hope to meet
and work with one day, I got lucky and got to do it twice. It’s been
an honor to work with them both as they really made me realize how
little I actually know.

J.L.
What’s your most valuable reading on your profession?


J.E.

I’d say one of the best sources of inspirational material right now is
TED. They can be like a drug and I’m lucky enough to work with people
who have presented at TED. Other than that I’d say there is a wealth
of stuff out there on the web.


Thank you John! It was a pleasure to read your answers.

And have a good trip ;-)

Mikael Leppä

Let me introduce you to Mikael Leppä. Mikael, is an Industrial Designer with a strong background in IxD. He is “usually living in the fuzzy front end world of both product and service development”. He works at LINK Design and Development Oy, in the outskirts of Helsinki.

I met Mikael a few weeks ago, when I had the chance of enjoying an amusing keynote about his findings about Mobile trends in Japan, where he´s been living going back and forward for around 7 years. As it is something that deserves another post, I´ll go straigh ahead to the questions (hey Agus, as you can see questions are growing, they are 7 now ;-).

Moi Mikael!

Juan Leal (J.L.)
Please, give us a short description about yourself.

Mikael Leppä (M.L.)
I´m a Helsinki native from a bilingual family, so switching between languages and to certain extent cultures has always come naturally for me. Life has so far taken me via Rovaniemi and Japan back to Helsinki. My education and work is labeled Industrial Design, but that is a field constantly surprising me with how varied and interesting the work can be.

J.L.
When did you start working as an IxD?

M.L.
In university, back around 2000, I was made aware of something called user centered design, and the idea just felt right for me. That’s why I’ve tried to involve user experiences on some level in all the work I’ve done, even when it wasn’t in the brief. The first projects I did professionally were in 2003, while I was still doing MA studies.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

M.L.
A lot of the work I do is about finding out user needs and wants for future products or services, both physical and digital, or combined. However, there have been cases where I’ve been asked to do user research to validate already finished products, and been expected to deliver results which are positive towards the manufacturer. That just goes against my whole idea of doing user centered design. Also, a project which had me filming usage situations in an unheated warehouse in November after getting up at 5:30am wasn’t really that much fun either.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

M.L.
I haven’t been employed outside Finland yet, except for a short freelance job for a Japanese company, but I have been doing research and observation work in the Nordic countries and in Japan. My wife being Japanese I get plenty of first hand information on what we Finns are like, though. Maybe one thing would be our desire (not always achieved, of course) to be effective, honest and direct in our professional matters, even to the point of coming off as blunt or rude to someone who’s not used to it.

J.L.
How do you see the future of this profession?

M.L.
I think the borders between designing for the physical world and the digital world will become more and more blurred, as products will increasingly need to meet user requirements on both fronts. The need for high standard user experience design, and deep end user knowledge will only increase, as awareness about it spreads. Like ergonomics spread to be an integral part of industrial design in the 70s and 80s.

J.L.
Tell us about a colleague that did have an impact on you.

M.L.
Rather than a professional colleague, I think the person who influenced my career the most was my Industrial Design teacher Liisa Hakapää at University of Lapland. She put blurred glasses and various simulated handicaps on us and made us do all the basic stuff we do every day. It was an eye-opener, and that’s when I truly understood we’re all different, and that truly understanding what the end user needs is the core of any design process.

J.L.
What’s your most valuable reading on your profession?

M.L.
On the printed front anything by Don Norman or Patrick W. Jordan is a good place to start. However, blogs and news sites (both mainstream and odd) are great sources of ideas and up-to-date information. There are many bookfulls of good material being created and published every day around the Internet, but of course you only rarely find more than a fraction of it.


Kiitos palio, Mikael!
(Btw, we´re celebrating our Nº10 Helsingfors Series :-)

Second interview will let us know a bit more the work of Nuno Correia. Nuno is a researcher and teaches at the University of Art and Design Helsinki.
Moi Nuno!

Nuno Correia

Juan Leal (J.L.)
Please, give us a short description about yourself.

Nuno Correia (N.C.)
I’m an artist, designer and teacher in the field of new media. I’m from Portugal, but I’ve been living in Helsinki for more than 3 years. I moved there because of my ongoing doctoral studies in new media art at Media Lab Helsinki. My background is quite diversified, and involves international business, innovation management, jazz, theatre, and comics. I started programing BASIC as a kid on a ZX Spectrum.

J.L.
When did you start working as an IxD?

N.C.
I started teaching interaction design at university level and doing freelance webdesign work in 2000, in Lisbon.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

N.C.
Sometimes the tight deadlines don’t allow for the kind of depth and exploration that you would like. The quality and innovation level of the projects suffer with that.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

N.C.
I’ve worked mostly in Portugal and Finland. The main difference is that the whole society is very much technology driven. So you feel that you’re at the heart of things, that what you’re doing is important for the competitiveness of the country as a whole. In Portugal you get the feeling you’re swimming against the tide, that maybe you should have chosen to be a football player instead. However things are changing, and more emphasis is being given to science and technology.

J.L.
How do you see the future of this profession?

S.P.
I’m an optimist, so I see a bright future where there is a better integration and understanding between the interaction designer and the disciplines that surround her/him – such as visual design and programming.


Obrigado Nuno! Se you next week for that coffee!

Sergio_Palomo

I am a bit curious about how´s the IxD scene in this area.
That´s why I´ve decided to ask 5 short questions to relevant IxDers who work on Nordic countries.

The first one is Sergio Palomo, Spaniard with a strong background on Mobile IxD living in Helsinki.

Juan Leal (J.L.)
Please, give us a short description about yourself.

Sergio Palomo (S.P.)
I’m from Valencia where I studied Computer Engineering, and after my
studies there I came to Finland to study Software Engineering. During
those studies I was introduced to the field of Human Computer
Interaction which resulted a fascinating area and which defined my
professional career.

J.L.
When did you start working as an IxD?

S.P.
I had previous experience in web and multimedia design and
development, but working as an IxD as such was in 2000 in Barcelona. I
stayed there for two years when I decided to come back to Finland.
Since then I’ve been working mostly with mobile devices and in the
last year a bit more with multiplatform digital services.

J.L.
We know what are the good things about this job but, what´s the worst thing about what you do?

S.P.
Hmmm, good question. In general I just love it, but sometimes
designers are in the middle of internal discussions which have to do
more with politics than design. It is frustrating to deliver a design
solution which goes straight to the trash bin not because the lack of
quality but because some other issues.

J.L.
Regarding your profession, what are the main differences about what you do here in Finland and the rest of Europe?

S.P.
My experience outside Finland is limited to Spain, Germany and UK. In
terms of tools and processes the differences have been minimum. The
differences were maybe in the way those processes were conducted due
to cultural differences. On one hand Finns are very pragmatic, and on
the other they establish a clear line between professional and
personal life. Both aspects result in love for well tought and
reasonable plans and efficiency. Every extra minute you have to do at
work is lived as a small failure. Of course this is not limited only
to IxD but applies to whole society. For a stranger, this may look
initially like a lack of commitment and coldness. In other countries,
having long working days and endless discussions did not seem like an
issue.
Another difference is the amount of time and effort spent in educating
clients and stakeholders and justifying tasks. This is not always blue
sky, but normally almost everyone in the project is aware of the
tasks, duties and value brought by an IxD, so she can focus on the
design work.

J.L.
How do you see the future of this profession?

S.P.
To be honest, I do not have a clue. Lately I kind of share Moggridge’s
view. Some of the brightest IxDers I’ve been working with were Visual
and Industrial designers who integrated the IxD knowledge and skills
into their background. I think IxD is here to stay, but in the long
term not as a separate discipline but as part of an integration of
disciplines called digital design or similar. But, what do I know?. I
am just a design worker! ;)


Thank you Sergio! (Next 5 questions pretty soon)

Nokia vintage collection

La foto de arriba es una muestra de las viejas glorias telefónicas que andan por esta oficina. El torpedo amarillo que está en el medio, es el que llevo usando prácticamente desde que llegué (cortesía de Iñaki). En un ataque de flashback, decidí volver a 1998 y adoptar este viejo Nokia 5110 durante mi corta etapa en este país. Aún consigue entrar en el bolsillo del abrigo, sí.

Es curioso como en tan poco tiempo se nos olvidan tantas y tantas cosas sobre cómo funcionaban hasta no hace mucho nuestros dispositivos móviles. Cada vez que utilizo este cacharro tengo que deshacer viejos comportamientos ya interiorizados y pararme a pensar un poco antes de apretar ciertas teclas, básicamente para no cagarla y acabar en pantallas que no quiero ver en ese momento.

Aún así, impresiona ver cómo esta marca aún mantiene con bastante dignidad viejas interacciones que aún hoy siguen funcionando en los modelos más punteros, como el famoso bloqueo de teclado pulsando asterisco + tecla universal (desgraciadamente los modelos táctiles están empezando a deshacerse de esta combinación, como el XpressMusic 5800).

Esta esperiencia me ha hecho pensar que volver a refrescar viejos parámetros ya olvidados te da una perspectiva inusual sobre el camino que llevamos andado en cuanto a tecnología ser refiere. A veces, una vuelta al mundo vintage se hace casi necesaria para reaprender lo que un día dejamos de usar por culpa de una tecnología que no para de innovar.

Como hace unas semanas comentaba nuestro viejo Jakob:

In general, it’s very useful for a usability specialist to have experience with multiple generations of computers, because that allows you to identify bigger trends in human behavior and not be seduced by the latest fads.

De todas formas para mi no supone demasiado esfuerzo: Adoro el rollo vintage a lo que dá hoygan.

Finnish newspaper

This is the first of a bunch of posts that pretends to provide an overview about what´s happening here in Helsinki during the next three months. Posting exercise won´t be daily but regular. We´ll mainly talk about Social, Design and Travel subjects, but certainly there will stupid things worth to be exposed here. Stay tunned!

And this is the last time I forget visiting Seatguru before taking any flight. This is the information I found about my fail seat (33F) when flying with Scandinavian Airlines from Copenhagen to Helsinki:

Fail seat at Scandinavian Airlines